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Udemy - Learn to Code in C++ by Developing Your First Game
magnet:?xt=urn:btih:b3390f5c3235fb5edbd8c88814595bafe21cf705&dn=Udemy - Learn to Code in C++ by Developing Your First Game
磁力链接详情
Hash值:
b3390f5c3235fb5edbd8c88814595bafe21cf705
点击数:
325
文件大小:
25.68 GB
文件数量:
248
创建日期:
2016-11-23 01:39
最后访问:
2024-12-25 13:45
访问标签:
Udemy
-
Learn
to
Code
in
C
by
Developing
Your
First
Game
文件列表详情
01. Promo Video.mp4 20.13 MB
03. Setup Visual Studio Or XCode.mp4 22.2 MB
04. Unreal Development Environment.mp4 30.04 MB
05. Intro To Visual Studio On PC.mp4 19.27 MB
06. Intro To Xcode On MacOS.mp4 21.78 MB
07. A Quick Tour Of Unreal Editor.mp4 45.79 MB
08. Section Wrap-Up.mp4 29.29 MB
09. Intro, Notes & section Assets.mp4 29.22 MB
10. Game Design Document.mp4 33.97 MB
100. Upgrading Engine Version.mp4 68.44 MB
101. Using Landscape Layers.mp4 238.32 MB
102. Flat Shading Low Poly Landscapes.mp4 237.02 MB
103. More Landscaping tools.mp4 241.61 MB
104. Tank Control System.mp4 107.44 MB
105. Actors from Multiple Meshes.mp4 67.31 MB
105. Composing Multi-Part Actors.mp4 197.89 MB
106. Configuring a Tank.mp4 66.12 MB
106. Using Blueprints to Discover C++.mp4 124.21 MB
107. 3rd Person Camera Control.mp4 68.4 MB
107. Call C++ Functions from Blueprint .mp4 137.64 MB
108. Fixing 3rd Person Camera Rotation.mp4 48.68 MB
108. Using BindAxis() for Input.mp4 165.73 MB
109. User Interface (UI) in Unreal.mp4 41.18 MB
109. Using DeltaTimeSeconds.mp4 181.84 MB
11. How Solutions And Projects Relate.mp4 35.07 MB
110. Main Menu Screens.mp4 35.95 MB
111. UI Scale Box, Buttons & Mouse.mp4 61.9 MB
112. Controller Ready Navigation.mp4 40.4 MB
113. Trial Packaging Your Game.mp4 45.7 MB
114. Delegating to Components.mp4 42.4 MB
115. Using virtual and override.mp4 61.12 MB
116. Creating an AI Controller Class.mp4 50.87 MB
117. Get the Player Controller with C++.mp4 40.23 MB
118. Add Tick() to PlayerController.mp4 45.46 MB
119. Creating an Out Parameter Method.mp4 47.04 MB
12. C++ Function Syntax.mp4 33.46 MB
120. Finding Screen Pixel Coordinates.mp4 61.93 MB
121. Using DeprojectScreenToWorld.mp4 58.76 MB
122. Using LineTraceSingleByChannel().mp4 72.39 MB
123. Unify Player & AI Aiming.mp4 43.94 MB
124. Create Default Sub Objects in C++.mp4 48.03 MB
125. BlueprintCallable().mp4 56.95 MB
126. SuggestProjectileVelocity().mp4 49.79 MB
127. Predict Projectile Landing Point.mp4 52.87 MB
128. Using FRotators in Unreal.mp4 44.1 MB
129. The C++ Compilation Process.mp4 209.75 MB
129. Using Forward Declarations.mp4 49.3 MB
13. Using, #include And Namespaces.mp4 39.18 MB
130. BlueprintSpawnableComponent().mp4 44.47 MB
131. BlueprintSpawnableComponent().mp4 44.47 MB
132. Review Our Execution Flow.mp4 63.53 MB
133. How to Report Bugs.mp4 50.2 MB
134. Using Clamp() to Limit Values.mp4 65.72 MB
135. CHALLENGE - Turret Rotation.mp4 50.15 MB
136. CHALLENGE - Turret Rotation Pt.2.mp4 60.4 MB
137. Setting Up Projectiles.mp4 43.3 MB
138. Upgrading to Unreal 4.12.mp4 54.91 MB
139. Working Round Awkward Bugs.mp4 79.47 MB
14. Magic Numbers And Constants.mp4 32.1 MB
140. Using SpawnActor() to Spawn.mp4 53.97 MB
141. Projectile Movement Components.mp4 50.88 MB
142. Making AI Tanks Fire.mp4 43.69 MB
143. EditAnywhere vs EditDefaultsOnly.mp4 41.02 MB
144. Adding a Quit Button.mp4 70.94 MB
145. Setup Track Throttles.mp4 54.64 MB
146. ApplyForceAtLocation() in Action.mp4 55.82 MB
147. Physics Materials & Friction.mp4 86.55 MB
148. Fly-by-Wire Control System.mp4 42.94 MB
149. Using BlueprintReadOnly.mp4 50.43 MB
15. Variables And cin for Input.mp4 44.7 MB
150. A Better Component Architecture.mp4 63.86 MB
151. Completing Manual Tank Movement.mp4 61.03 MB
152. Introducing AI Pathfinding.mp4 74.09 MB
153. Dissecting RequestDirectMove().mp4 56.2 MB
154. DotProduct() Vector Operator.mp4 70.38 MB
155. CrossProduct() Vector Operator.mp4 91.04 MB
156. Finalising Your Class Code.mp4 67.57 MB
157. How to Use Blueprint Variables.mp4 59.68 MB
158. Using Enum(erations) in UE4.mp4 61.56 MB
159. Refactoring our Aiming Component.mp4 60.14 MB
16. Using getline().mp4 33.23 MB
160. Attaching a Debugger to Unreal.mp4 36.06 MB
161. Constructor & Begin Play Timing.mp4 55.06 MB
162. Decoupling Your Architecture.mp4 43.07 MB
163. BlueprintImplementableEvent.mp4 52.39 MB
164. Using the ensure Assertion.mp4 48.41 MB
165. Dependency Mapping.mp4 48.01 MB
166. Talking Head - Real World Skills.mp4 23.17 MB
167. Starting From Green.mp4 58.06 MB
168. Aiming Without the Tank.mp4 66.01 MB
169. Finishing our Refactoring.mp4 78.88 MB
17. Simplifying With Functions.mp4 53.73 MB
170. Adding TickComponent() Back.mp4 67.47 MB
171. Are Two Floats Equal.mp4 59.84 MB
172. Programmatic Sideways Friction.mp4 81.52 MB
173. OnComponentHit Event in 4.12.mp4 43.52 MB
174. Avoiding Boolean Flags.mp4 81.63 MB
175. Improving Tank Aiming.mp4 72.19 MB
176. Tweaking Tank AI.mp4 88.95 MB
177. Making an Ammo Display.mp4 84.34 MB
178. Making an AutoMortar.mp4 78.7 MB
179. Using the Reference Viewer.mp4 59.22 MB
18. Iterating With For & While Loops.mp4 39.97 MB
180. Preparing for Particles.mp4 62.97 MB
181. Introducing Particle Systems.mp4 94.26 MB
182. Particle Bounding Boxes.mp4 50.66 MB
183. Using FAttachmentTransformRules.mp4 86.65 MB
184. Radial Forces & Caching.mp4 79.11 MB
185. Using GetTimerManager().mp4 63.38 MB
186. Using TakeDamage() on Actors.mp4 70.51 MB
187. BlueprintPure & Health Bars.mp4 62.82 MB
188. The Observer Pattern.mp4 67.26 MB
189. Finishing Off - Part 1.mp4 84.62 MB
19. Clarity Is Worth Fighting For.mp4 47.53 MB
190. Finishing Off - Part 2.mp4 114.65 MB
191. Section 4 Wrap-Up.mp4 29.4 MB
192. Bonus - Switching Cameras.ts 96.11 MB
193. Testing Grounds Introduction.ts 91.13 MB
194. Testing Grounds GDD.ts 248.07 MB
195. Source Control Revisited.mp4 64.29 MB
195. Using Git LFS (Large File Support).mp4 369.36 MB
196. Marketing & Markdown.mp4 405.28 MB
197. Use git clean to Revert Project.ts 385.45 MB
198. First Person Character Overview.ts 270.84 MB
199. The Third Person Character.ts 345.5 MB
2. Welcome To The Course.mp4 28.29 MB
20. Booleans And Comparisons.mp4 46.04 MB
200. Introducing AI Behaviour Trees.ts 333.23 MB
201. Introducing AI Blackboard Data.ts 374.84 MB
202. Target Points and Patrol Routes.ts 342.88 MB
203. Using Any Actor for Waypoints.ts 360.79 MB
204. Options for Grouping Actors.ts 256.02 MB
205. Blueprint Behaviour Tree Tasks.ts 412.68 MB
206. Modular Arithmetic & Cycles.ts 366.67 MB
207. Performance Profiling 101.ts 264.94 MB
208. C++ AI Behaviour Tree Tasks.ts 351.01 MB
209. Reading Blackboard Data in C++.ts 274.27 MB
21. Using Do and While in C++.mp4 33.82 MB
210. The Consequences of Inheritance.ts 247.18 MB
211. Converting Blueprint to C++.ts 366.18 MB
212. Composition over Inheritance.ts 391.8 MB
213. How to Delete a C++ Class.ts 145.23 MB
213. Talking Head- What We've Covered.ts 46.3 MB
214. How to Delete a C++ Class.ts 145.23 MB
214. Instanced Materials.mp4 55.52 MB
215. Instanced Materials.ts 310.64 MB
216. Introducing AI Perception.ts 310.14 MB
217. OnTargetPerceptionUpdated Event.ts 280.65 MB
218. AI Hearing Perception in Unreal.ts 246.29 MB
219. The Animation Starter Pack.ts 343.81 MB
22. Introducing Classes.mp4 33.97 MB
220. Changing a Character’s Animation.ts 322.57 MB
221. Customising a Character Blueprint.ts 245.3 MB
222. Sub Behaviour Trees.ts 251.23 MB
223. Talking Head - Introducing Sam.ts 17.23 MB
224. Simplifying Our Project.ts 409.12 MB
225. Renaming & Moving CPP.ts 215.18 MB
226. Solution- Renaming & Moving CPP.ts 213.9 MB
227. Holding a Gun with Skeletal Sockets.ts 344.65 MB
228. Animation BP & State Machines.ts 244.11 MB
229. Aiming Blend Spaces Offsets.ts 398.4 MB
23. Using Header Files As Contracts.mp4 44.23 MB
230. Movement Blend Spaces.ts 233.98 MB
230. Rotating with SetFocalPoint().ts 323.71 MB
231. Offset Animations.ts 214.09 MB
232. Aiming Blend Spaces Offsets.ts 96.28 MB
233. Rotating with SetFocalPoint().ts 123.33 MB
234. Character Movement vs Rotation.ts 226.71 MB
235. Control Rotation for Aim.ts 175.39 MB
236. Behaviour Tree Decorators.ts 168.6 MB
237. Behaviour Tree Services.ts 185.26 MB
238. Tweaking AI Behaviour.ts 81.41 MB
24. Including Our Own Header File.mp4 51.49 MB
25. Instantiating Your Class.mp4 33.83 MB
26. Writing And Using Getter Methods.mp4 45.29 MB
27. Introducing The Const Keyword.mp4 31.1 MB
28. Constructors For Initialisation.mp4 39.36 MB
29. Pseudocode Programming.mp4 46.19 MB
30. Using using forType Aliases.mp4 51.03 MB
31. Using struct for Simple Types.mp4 35.04 MB
32. Using if Statements in C++.mp4 63.14 MB
33. Debugging 101.mp4 46.82 MB
34. A Place for Everything.mp4 36.69 MB
35. Introducing enumerations.mp4 47.86 MB
36. Writing Error Checking Code.mp4 45.18 MB
37. Using switch Statements.mp4 65.83 MB
38. Warm Fuzzy Feelings.mp4 36.98 MB
39. Handling Game Win Condition.mp4 39.09 MB
40. Win Or Lose Screen.mp4 31.04 MB
41. Introducing Big O notation.mp4 80.59 MB
42. TMAP and map Data Structures.mp4 61.44 MB
43. Range-based for Loop.mp4 47.16 MB
44. Design a Helper Function.mp4 40.72 MB
45. Playtesting Yor Game.mp4 42.87 MB
46. Difficulty & Play Tuning.mp4 51.01 MB
47. Polishing & Packaging.mp4 43.9 MB
48. Section Wrap-Up.mp4 12.63 MB
49. Intro, Notes & Section Assets.mp4 20.38 MB
50. Game Design Document (GDD).mp4 22.49 MB
51. Version Control 101.mp4 33.07 MB
52. Ignoring Unreal Derived Files.mp4 42.68 MB
53. Your First .gitignore For Unreal.mp4 52.8 MB
54. Getting to Know Unreal's Editor .mp4 74.65 MB
55. A Pointers Primer.mp4 39.12 MB
56. Unreal's Class System.mp4 75.46 MB
57. Runtime Message for Feedback.mp4 45.11 MB
58. Accessing Object Names.mp4 60.03 MB
59. Getting Transforms In C++.mp4 47.24 MB
60. Moving Objects In C++.mp4 74.43 MB
61. Laying Out Geometry .mp4 114.79 MB
62. Applying Materials.mp4 96.42 MB
63. Macros Starting With UPPROPERTY.mp4 63.07 MB
64. Using Trigger Volumes.mp4 86.41 MB
65. Unreal's PlayerController.mp4 88.7 MB
66. Using Collision Volumes.mp4 90.86 MB
67. Using GetTimeSeconds().mp4 106.08 MB
68. Grabbing System Overview.mp4 43.76 MB
69. Modifying the Default Pawn Actor.mp4 67.91 MB
70. Inherit Game Mode Blueprint .mp4 59.93 MB
71. Getting Player Viewpoint.mp4 90.76 MB
72. Using DrawDebugLine.mp4 88.54 MB
73. Line Tracing AKA Ray-Casting.mp4 85.04 MB
74. LineTracesingleByObjectType().mp4 78.78 MB
75. REFERENCE & POINTERS.mp4 39.53 MB
76. Resetting Your Unreal Project.mp4 51.71 MB
77. Using FindComponentByClass().mp4 64.79 MB
78. Introcucing Input Binding.mp4 133.59 MB
79. Accessors & Memory Layout.mp4 63.89 MB
80. Reducing Code in Hot Loops.mp4 95.41 MB
81. Using Physics Handles.mp4 98.48 MB
82. Refactoring Rules.mp4 83.57 MB
83. Introducing Unreal's TArray.mp4 86.78 MB
84. Iterating over TArray with for.mp4 72.45 MB
85. Debugging Game Issues.mp4 77.4 MB
86. Managing Texture Tiling.mp4 173.15 MB
87. Pointer Protection Process.mp4 94.48 MB
88. Exposing Events to Blueprint.mp4 89.18 MB
89. Using Blueprint Timeline.mp4 75.38 MB
90. Everything in its Place.mp4 198.88 MB
91. Using Variables in Blueprint.mp4 86.77 MB
92. SFX & Audio Clips.mp4 132.83 MB
93. Section Wrap Up.mp4 25.21 MB
94. Intro, Notes & Section Assets.mp4 20.19 MB
95. Game Design Document (GDD).mp4 107.57 MB
96. Setting Up a GitHub “Repo”.mp4 73.85 MB
97. Creating & Deleting Landscapes.mp4 181.81 MB
98. Landscape Setup & Scaling.mp4 232.64 MB
99. A Landscaping Process.mp4 196.99 MB
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