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Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
magnet:?xt=urn:btih:EE8F6CD321E23BF7844F5D859FEA07D7E7758CFC&dn=Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6
磁力链接详情
Hash值:
EE8F6CD321E23BF7844F5D859FEA07D7E7758CFC
点击数:
139
文件大小:
3.47 GB
文件数量:
75
创建日期:
2010-11-2 15:15
最后访问:
2024-12-28 19:36
访问标签:
Match
Moving
and
Compositing
Pipeline
in
Maya
2011
and
Nuke
6
文件列表详情
project_files.zip 904.72 MB
20. Animating the first shot - Pyramid sliding across the table.flv 72.08 MB
21. Animating the second shot - Pyramid opens.flv 69.22 MB
14. Matching the table orientation on shot 1 cam.flv 60.3 MB
19. Modeling the interior of the pyramid.flv 55.68 MB
16. Testing our matchmove inside Maya and fixing any issues.flv 55.18 MB
13. Hand-matching a camera inside Maya.flv 54.94 MB
60. Adding the reflection to our background.flv 53.49 MB
71. Using RotoPaint to fix background errors.flv 52.74 MB
8. Manually tracking shot five.flv 51.28 MB
22. Creating emitters for our nParticles.flv 50.53 MB
33. Using projection techniques to vary particle color by distance.flv 49.79 MB
18. Extruding and Beveling our pyramid.flv 49.78 MB
27. Animating the goals on and off to create the transitions.flv 48.98 MB
17. Modeling the pyramid asset.flv 48.82 MB
4. Manually tracking shot two.flv 47.57 MB
26. Creating the goal models for our particles.flv 46.87 MB
49. Fixing shot 3 with color correction and Keyer nodes.flv 46.82 MB
52. Tracking the table and combining keys to finish shot 5.flv 46.81 MB
62. Using Keying techniques to fix depth in shot 2.flv 46.07 MB
63. Creating an expansive ground shadow using existing images.flv 45.9 MB
73. Animating the particle color correction during the fall.flv 45.72 MB
32. Creating a material for our pyramid.flv 45.38 MB
6. Manually tracking shot four.flv 44.91 MB
29. Caching our particles and instancing geometry.flv 43.29 MB
47. Color correcting our shots for consistency in Nuke.flv 41.37 MB
9. Integrating our various matchmoves into one scene.flv 38.47 MB
15. Constraining a preview camera to move with our shots.flv 38.17 MB
51. Using a luma keyer to darken our scene in shot 5.flv 37.94 MB
68. Adding larger ground ambient occluion.flv 36.94 MB
57. Adding DOF and dilating our pass to fix edge issues.flv 36.76 MB
61. Tweaking the reflection and adding AO to the background.flv 36.72 MB
58. Adding motion blur using our motion vector pass.flv 36.47 MB
44. Creating the reflection height shader and pass.flv 35.94 MB
34. Animating the particle projection to stay with our particles.flv 35.93 MB
72. Converting shot 4 to shot 5 and fixing alpha issues.flv 35.6 MB
36. Creating a clean plate and reflection map for shot 1.flv 35.29 MB
67. Converting Shot 2 to Shot 3 and editing the read nodes and blurs.flv 34.44 MB
25. Keeping our nParticles in the pyramid and creating a vortex.flv 33.06 MB
50. Reusing color correction nodes to save time on shot 4.flv 32.27 MB
28. Using a Gravity force to create falling particles.flv 32.18 MB
24. Adding Newton and Drag forces to draw our particles into the air.flv 31.97 MB
56. Using our Clean Plate to fix shot 1.flv 31.84 MB
48. Using a ColorLookup and ColorCorrect to push our footage.flv 31.84 MB
30. Bringing in our HDR image for indirect lighting.flv 31.56 MB
10. Continuing to integrate our shots together in Maya.flv 30.69 MB
64. Blurring our Depth and Motion Vectors for a soft look.flv 30.64 MB
5. Manually tracking shot three.flv 30.24 MB
11. Creating low-quality previews in Composite for use in Maya.flv 29.95 MB
37. Projecting our reflection map onto our geometry.flv 29.5 MB
59. Lightwrapping and blurring to composite with background.flv 27.82 MB
31. Adding direct lighting sources.flv 27.67 MB
70. Converting Shot 3 to Shot 4 and making color tweaks.flv 27.57 MB
23. Animating the emitters in sync with the doors opening.flv 27.33 MB
54. Combining our basic color passes and specularity.flv 27.01 MB
69. RotoPainting markers out of the background.flv 26.27 MB
53. Breaking apart our EXR into passes and setting the colorspace.flv 26.13 MB
3. Creating a plan to keep our shots consistent for Maya.flv 25.79 MB
2. Examining the shots and the footage.flv 25.67 MB
65. Painting out the visible markers using RotoPaint.flv 25.38 MB
39. Changing our Ambient Occlusion pass for the best results.flv 24.42 MB
12. Offsetting our cameras and image planes to play correctly.flv 23.68 MB
74. RotoPainting markers and viewing the final shots.flv 23.58 MB
45. Doing final checks on render settings and batch rendering.flv 23.51 MB
55. Combining passes to create a proper foreground alpha.flv 22.86 MB
42. Overriding render layers to render each camera separately.flv 22.6 MB
35. Animating the particle ramp and beginning our table shader.flv 21.27 MB
40. Choosing the file type and frame buffer for compositing.flv 21.19 MB
41. Rendering with multiple cameras and fixing the preview cam.flv 20.21 MB
66. Using the particle matte to color correct our particles.flv 17.99 MB
43. Creating a layer to output a particle matte pass.flv 17.46 MB
7. Creating the coordinate system for shot four.flv 16.36 MB
38. Setting up basic render passes and layers.flv 14.63 MB
46. Dealing with mental ray® 'out of memory' errors.flv 12.13 MB
1. Introduction and Project Overview.flv 10.99 MB
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