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18. Unity Mobile Game Development Enemy AI and Waypoints
magnet:?xt=urn:btih:98b1df0cd5921e392bae5730fb99c9ff795e88f6&dn=18. Unity Mobile Game Development Enemy AI and Waypoints
磁力链接详情
Hash值:
98b1df0cd5921e392bae5730fb99c9ff795e88f6
点击数:
53
文件大小:
1.96 GB
文件数量:
44
创建日期:
2016-8-20 13:30
最后访问:
2024-11-7 21:24
访问标签:
18
Unity
Mobile
Game
Development
Enemy
AI
and
Waypoints
文件列表详情
01 - Introduction and project overview.flv 8.14 MB
02 - Mapping out the problem of entities moving around our level.flv 35.69 MB
03 - Waypoint ideas, concepts and our implementation.flv 44.28 MB
04 - Creating an initial Waypoint prefab and setting it up.flv 42.79 MB
05 - Filtering nearby objects to other waypoints with a layer mask.flv 34.38 MB
06 - Coding a variable distance with a while loop.flv 54.08 MB
07 - Building in line-of-sight with layer masks.flv 33.12 MB
08 - Relaying information to neighbors without infinite loops.flv 55.75 MB
09 - Initializing a Generic List of waypoints to get to the player.flv 48.51 MB
10 - Creating an initialize function and removing the countdown.flv 42.74 MB
11 - Using conditionals to check if we want to update the list.flv 41.91 MB
12 - Creating a controller script that gathers all the waypoints.flv 38.23 MB
13 - Locating the closest waypoint to any point in space.flv 49.69 MB
14 - Coding a function to return a random waypoint.flv 66.5 MB
15 - Using a While True Yield loop to update every few seconds.flv 49.08 MB
16 - Creating a Spawner script to create new enemies.flv 59.85 MB
17 - Using a Spawn Controller to randomly spawn enemies.flv 22.28 MB
18 - Controlling the number of enemies spawned.flv 49.23 MB
19 - Creating a basic enemy script to use our waypoints.flv 41.95 MB
20 - Moving with the Smooth Damp method.flv 44.73 MB
21 - Deciding when to go to the next waypoint.flv 41.82 MB
22 - Using Rotate Towards and Look Rotation to rotate the enemy.flv 57.24 MB
23 - Refactoring our code into a new function.flv 57.57 MB
24 - Updating the Player Location list so the enemies don't stop.flv 36.22 MB
25 - Refactoring into an infinite loop function to update waypoints.flv 40.02 MB
26 - Creating a basic Finite State Machine to run our enemy AI.flv 45.56 MB
27 - Using a Switch statement to run code based on the enemy state.flv 37.89 MB
28 - Creating a function to check for transitions.flv 32.62 MB
29 - Adding a distance check before the enemy starts following.flv 47.84 MB
30 - Transforming the enemy forward in the start state.flv 47.61 MB
31 - Importing our final geometry and splitting animations.flv 47.65 MB
32 - Updating our enemy prefab with the new geometry.flv 80.88 MB
33 - Changing our enemy animation in code with animation play.flv 60.82 MB
34 - Coding an attack decision into our transition function.flv 58.24 MB
35 - Telling our Spawn Controller when an enemy has died.flv 57.58 MB
36 - Changing our movement speed based on the current state.flv 55.4 MB
37 - Refactoring our code to be more readable and user friendly.flv 34.54 MB
38 - Playtesting our enemy AI and hunting down bugs.flv 29.78 MB
39 - Using random values to create more realistic movement.flv 51.41 MB
40 - Adding a collider to our prefab for hit testing.flv 39.94 MB
41 - Testing if we have been attacked or hit.flv 45.18 MB
42 - Coding for other notifications to work in our game.flv 37.32 MB
43 - Stopping the animations from playing while paused.flv 56.46 MB
44 - Stopping the logic from running when the game is over.flv 42.91 MB
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